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Phantom inspiration and the ethical auteur with Xalavier Nelson Jr.

On the latest episode of the Game Developer podcast, we had a far-ranging chat with Strange Scaffold creative director Xalavier Nelson Jr. Nelson's outfit...

Leadership lessons from Mark Darrah’s days at BioWare

Why would a former video game executive producer like Mark Darrah start a YouTube channel?If he played to his demons, he could use it...

Roblox will soon use age checks to limit conversations

Wildly popular UGC platform Roblox is in the process of rolling out age-based chat restrictions that will limit communications between minors and adults. Roblox owner...

Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Please welcome your juries for the IGF 2020 Audio, Design, and Nuovo awards!

The jurying phase of the 2020 Independent Games Festival is poised to begin, and today organizers are excited to announce the lineup of industry experts who will...

Level up your VR game’s music with tips from Owlchemy at XRDC!

There's no better place to learn about cutting-edge AR/VR design than XRDC in San Francisco this October, where innovators and creators will share what they've learned in a beautiful...

Don’t miss these illuminating interviews with the IGF 2019 finalists!

One of the highlights of the Game Developers Conference is the IGF Pavilion, a showcase on the GDC Expo Floor where the year's Independent Games Festival...

Video: Tetsuya Mizuguchi takes a postmortem look at the making of Rez

First released in 2001 for the Dreamcast and PlayStation 2, the musical rail shooter Rez went on to become a landmark in synaesthetic game design.At GDC...

Blind player completes Ocarina of Time after five years

A blind video game player has completed The Legend of Zelda: Ocarina of Time after five years by using in-game sounds to guide him through...

Q&A: The ‘rhythm violence’ of Thumper

I got a chance to try Drool's indie game Thumper at Tokyo Game Show. It's definitely a rhythm game, but it isn't like any other...

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