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Phantom inspiration and the ethical auteur with Xalavier Nelson Jr.

On the latest episode of the Game Developer podcast, we had a far-ranging chat with Strange Scaffold creative director Xalavier Nelson Jr. Nelson's outfit...

Leadership lessons from Mark Darrah’s days at BioWare

Why would a former video game executive producer like Mark Darrah start a YouTube channel?If he played to his demons, he could use it...

Roblox will soon use age checks to limit conversations

Wildly popular UGC platform Roblox is in the process of rolling out age-based chat restrictions that will limit communications between minors and adults. Roblox owner...

Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

How System Era overcame creative paralysis to fix Astroneer’s crafting system

When Astroneer, the delightful sci-fi sandbox adventure from System Era, was preparing to exit Early Access, the team stumbled across a rather alarming issue:...

Get inspired at GDC Summer’s Experimental Gameplay Workshop

Game Developers Conference organizers are excited to confirm that a perennial GDC favorite, the Experimental Gameplay Workshop, will take place this August during the all-digital...

Video: How to consider player skill growth in esports-friendly games

In this 2020 GDC Virtual Talk, Tobii's Dr. Anders Frank explains how developers can consider player growth while designing competitive video games. Thomas Papa...

Video: Bringing replays to World of Tanks: Mercenaries

In this GDC 2020 virtual talk Wargaming Sydney's Andrew Glover sets out to educate developers about the potential problems and solutions of integrating a server-side...

Get a job: Join the Infinity Ward team as a Technical Multiplayer Designer

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!Here is just one of...

Video: Using forgiveness mechanics to design better games

In this 2020 GDC virtual talk Butterscotch Shenanigans' Seth Coster lifts the veil around forgiveness mechanics, game systems that allow the player to be "off"...

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