Joey Brown
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About Joey Brown
Joey Brown is an interview reporter and lifelong gamer with experience across nearly every genre from space sims and MMORPGs to metroidvanias and city builders. He has sat down with industry legends like John Romero, Jennifer Hale, and countless talented indie game innovators.
Industry Focus
Interviewing indie and AAA game developers and the performers that voice interesting characters, reporting on impactful game updates, and diving into obscure lore.
Favorite Games
Star Wars: Knights of the Old Republic, Mass Effect, Hollow Knight, Half-Life 2, Rimworld, Final Fantasy 14, Death Stranding, Dead Space.
Proudest Gaming Achievement
Somehow beat the final boss of Elden Ring on the first attempt without prior knowledge of its mechanics. Also, countless WoW mounts and transmogs that took embarrassingly long to acquire.
Latest
Blindfire Interview: A Multiplayer FPS In The Dark
Game Rant sits down with Blindfire lead designer Matt Dunthorne to discuss the game's unique concept: fighting in pitch darkness.
How Blindfire Handles Pitch Dark FPS Gameplay
Game Rant chats with Blindfire lead designer Matt Dunthorne about how Double Eleven approached first-person shooter gameplay in the dark.
How Blindfire Solved One of the Oldest FPS Problems
Game Rant chats with Blindfire lead game designer Matt Dunthorne about how the game's unique twist solves a decades-old problem in the genre.
Microsoft Flight Simulator 2024 Interview: '4,000 Times More Detailed Than 2020'
Game Rant speaks with Microsoft Flight Simulator 2024 CEO Sebastian Wloch about the game's mind-bogglingly deep simulation of aviation and Earth.
Microsoft Flight Simulator 2024 Has Tons of Add-On Potential
Game Rant speaks with Microsoft Flight Simulator 2024 CEO Sebastian Wloch about how its new features are a playground for content creators.
How Microsoft Flight Simulator 2024 Onboards New Sim Pilots
Game Rant chats with Microsoft Flight Simulator 2024 CEO Sebastian Wloch about how the sim makes life easier for brand-new virtual pilots.
Disney Lorcana Co-Creator Talks Designing New Cards
Disney Lorcana co-creator Steve Warner speaks with Game Rant about the team's approach to designing fresh card sets for Disney's TCG.
Disney Lorcana TCG Co-Creator Talks What It Means To Be A Disney Game
Game Rant sits down with Disney Lorcana Co-Creator Ryan Miller to discuss how the trading card game strives to look and feel authentically Disney.
Why Disney Lorcana Will Never Run Out of Card Ideas
Disney Lorcana co-creator Steve Warner speaks with Game Rant about how the TCG has an endless supply of card ideas thanks to the game's core concepts.
Disney Lorcana's Ryan Miller Discusses Some of The Game's Highlights
Game Rant chats with Disney Lorcana's co-creator Ryan Miller about its non-confrontational win condition and unique singing mechanic.
Interview: Disney Lorcana Co-Designer Ryan Miller Talks Early Days and Making a True Disney Game
Game Rant chats with Disney Lorcana Co-Designer Ryan Miller about the development journey behind creating an authentic and immersive Disney game.
Interview: Disney Lorcana TCG Co-Designer Steve Warner Talks Card Design and Game Balance
Game Rant sits down with Disney Lorcana TCG Co-Designer Steve Warner to chat about the team's approach to game balance and creating new card sets.
Interview: Hearthstone Devs Talk Starships and Draenei Lore in The Great Dark Beyond Expansion
Game Rant chats with Hearthstone developers about The Great Dark Beyond expansion's starship mechanic and exploring Draenei lore through cards.
Metal Slug Tactics Interview: How to Make a Tactics Game Feel Like Metal Slug
Game Rant chats with Liekr Studio CEO Aureli¨¦n Loos about Metal Slug Tactics' unique run and gun gameplay.
Hearthstone Devs Discuss Draenei Minion Strengths and Weaknesses
Game Rant chats with Hearthstone developers about the strengths and weaknesses of Draenei cards in The Great Dark Beyond expansion.
Metal Slug Tactics CEO Talks Roguelike Gameplay and Build Variety
Leikir Studio CEO Aureli¨¦n Loos speaks with Game Rant about how a wide variety of character builds keeps Metal Slug Tactics runs feeling fresh.
Hearthstone Devs Talk Starships In The Great Dark Beyond
Hearthstone developers chat with Game Rant about developing the game-changing starship mechanic for The Great Dark Beyond.
How Metal Slug Tactics Brings Shoot 'Em Up Vibes To Turn Based Strategy
Game Rant chats with Leikr Studio CEO Aureli¨¦n Loos about how Metal Slug Tactics taps into the series' fast-paced gameplay.
[REDACTED] Interview: The Callisto Protocol Goes Punk Rock Roguelike
Game Rant chats with Striking Distance CEO Steve Papoutsis and creative director Ben Walker to discuss [REDACTED]'s unique roguelike gameplay.
Roguelike Game [REDACTED] Took a Lot of Cues From Fighting Games
Striking Distance CEO Steve Papoutsis and creative director Ben Walker chat with Game Rant about how fighting games influenced [REDACTED]'s gameplay.