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Phantom inspiration and the ethical auteur with Xalavier Nelson Jr.

On the latest episode of the Game Developer podcast, we had a far-ranging chat with Strange Scaffold creative director Xalavier Nelson Jr. Nelson's outfit...

Leadership lessons from Mark Darrah’s days at BioWare

Why would a former video game executive producer like Mark Darrah start a YouTube channel?If he played to his demons, he could use it...

Roblox will soon use age checks to limit conversations

Wildly popular UGC platform Roblox is in the process of rolling out age-based chat restrictions that will limit communications between minors and adults. Roblox owner...

Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Ubisoft snaps up The Crew devs Ivory Tower

Newsbrief: Today, Ubisoft announced that it has acquired The Crew franchise developer Ivory Tower. No financial details of the acquisition were disclosed. The studio...

Nintendo joins graphics standards body Khronos Group

This year Nintendo quietly joined the Khronos Group, that not-for-profit consortium of academics and media companies dedicated to managing open-standard graphics APIs like OpenGL and...

The design decisions that turned Relativity into Manifold Garden

William Chyr’s indie game Relativity seemed poised to do well. It presents an infinitely repeating world of complex Japanese and Chinese architecture, and allows you to shift...

‘PewDiePie effect’ on game sales alive and well with NecroDancer

Newsbrief: A recent Twitter exchange between Steam Spy's Sergey Galyonkin and Crypt of the NecroDancer creator, Ryan Clark, offered an insight into how the "PewDiePie effect" - a.k.a....

New mobile analytics platform aims to help devs hunt ‘whales’

A former employee of mobile analytics maven App Annie has launched his own analytics platform, Whally, that's designed to identify and track 'whales' --...

Crucial lessons from 7 game jam prototypes that went commercial

Making a game from the ground up in a 48-hour period can be messy, sweaty, exhausting...and a great way to shake up your creative sensibilities.It...

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