Popular
latest
Indiana Jones and The Great Circle is More Chronicles of Riddick Than Wolfenstein
Despite being a MachineGames title that heavily focuses on fighting fascists, Indiana Jones and the Great Circle is surprisingly unlike Wolfenstein.
Todd Howard's Influence on Indiana Jones and The Great Circle Explained
After fifteen long years, Todd Howard is finally able to explore the mystery at the heart of Indiana Jones and the Great Circle
Indiana Jones and The Great Circle Dev Details Recreating Real-World Locations
In an interview with Game Rant, developer MachineGames discusses recreating some famous real-world locations for Indiana Jones and The Great Circle.
How MachineGames Brought Its Version of Indiana Jones to Life for The Great Circle
Game Rant speaks with Indiana Jones and the Great Circle devs about the development philosophies behind crafting an authentic Indiana Jones.
Indiana Jones and The Great Circle's Approach to Traps and Puzzles Explained
An Indiana Jones and the Great Circle dev discusses how the game will approach the many traps and puzzles that Indy will encounter.
How Escalation Works in Indiana Jones and The Great Circle
Guns are always an option in Indiana Jones and the Great Circle, but thanks to the game's combat system, they are not the best option.
Indiana Jones and The Great Circle Devs Go Behind the Scenes on its Development
In a Game Rant interview, MachineGames devs talk about the development of Indiana Jones and The Great Circle alongside Lucasfilm and Todd Howard.
Indiana Jones and The Great Circle Devs Talk Inspirations, Skills, and Post-Launch Plans
In an interview with Game Rant, MachineGames delves into inspirations, skills, post-launch plans, and more for Indiana Jones and The Great Circle.
Indiana Jones and The Great Circle: Meet Emmerich Voss
Emmerich Voss, Nazi archaeologist for the Third Reich, serves as the primary antagonist of Indiana Jones and The Great Circle.
Indiana Jones and The Great Circle Dev Explains Why There's No Traditional Skill Tree
In an interview with Game Rant, developer MachineGames explained why Indiana Jones and The Great Circle doesn't have a traditional skill tree.
Indiana Jones and The Great Circle Dev Explains the Benefits of Its Timeline
Game Rant speaks with an Indiana Jones and the Great Circle dev, who discusses the benefits of the game's timeline in accordance with the films.
How Indiana Jones and The Great Circle Differs From Tomb Raider, Uncharted
Game Rant speaks with an Indiana Jones and the Great Circle dev, who discusses its Tomb Raider and Uncharted inspirations but its differences as well.
Indiana Jones and The Great Circle is a Full Circle Moment for One Dev
Todd Howard has held onto the idea of Indiana Jones and The Great Circle for 15 years, but he's not the only dev with a long story with this game.
Indiana Jones and The Great Circle's Melee Combat is 'Intentionally Chaotic'
Game Rant sat down with developer MachineGames to discuss how melee combat is crucial to Indiana Jones and The Great Circle's gameplay experience.
Indiana Jones and The Great Circle Devs Talk Level and Puzzle Design
Game Rant caught up with MachineGames to discuss Indiana Jones and The Great Circle's approach to level and puzzle design.
Indiana Jones and The Great Circle: Meet Gina Lombardi
Ginetta 'Gina' Lombardi is more than a sidekick in Indiana Jones and the Great Circle, but an equal for the legendary archeologist.
Indiana Jones and The Great Circle Teases First DLC Details
For Game Rant Advance, one Indiana Jones and The Great Circle dev teases previously unknown details about its Order of Giants DLC.
Indiana Jones and The Great Circle Embraces the Wonders of Game Design - Game Rant Advance
Indiana Jones and The Great Circle is a passion project that prioritizes the Indy fantasy and fulfills it with every facet of the game's design.
Why Slitterhead¡¯s Ordinary Human Hosts Are Still Important
Slitterhead wields unassuming human NPCs as hosts for possession and one aspect of gameplay may be far more suspenseful or scary.