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Take-Two projects annual growth despite GTA VI delay

The delay of Grand Theft Auto VI into 2026 left a gaping hole in Take-Two’s release slate for the fiscal year—one so large you’d be forgiven for worrying if a torrent of money flowed out of it in the wrong direction.

But if you’re an investor nursing that concern—worry not, at least according to Take-Two. The company stated in its annual financial report for the fiscal year ending on March 31, 2025 that it’s still projecting about 5 percent growth in revenue and net bookings (consumer spending on digital goods) for the year ahead.

That follows a similar trend from its financial results for this year, where net bookings rose 6 percent from $5.33 billion to $5.65 billion, and net revenue topped out at $5.63 billion, a 5 percent jump from $5.35 billion the prior fiscal year. The old standbys like Grand Theft Auto V, the NBA 2K series, and Grand Theft Auto Online were the biggest contributors here, with Firaxis’ Sid Meier’s Civilization VII getting a tip of the cap for helping driving up revenue.

If all goes according to plan, games like Borderlands 4, Mafia: The Old Country, and the 2026 iterations of NBA 2K and WWE 2k will see the company rake in about $6 billion in revenue and net bookings by this time next year. CEO Strauss Zelnick said in a Q&A call with investors that this will be “the new baseline” for the company.

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Of course since Grand Theft Auto VI will release on May 26, 2025, those numbers will be small potatoes compared to what the company wants to see in fiscal year 2027.

In theory, delaying Grand Theft Auto VI was key for Take-Two’s long-term health

It’s not just Grand Theft Auto Online still delivering the financial goods for Take-Two in 2025, it’s also Grand Theft Auto V, a game that first released on the Xbox One and PlayStation 4 in 2013. That partly explains why Zelnick told VentureBeat that it gave Rockstar Games extra time to finish the game in order to “deliver this groundbreaking project at the level that its fans demand.” These days, few premium games can be the financial foundation for a public company without some kind of sequel or spinoff.

Also playing a role in the future of Take-Two’s financials will be the Nintendo Switch 2, on which the company is preparing to release ports of Civilization VII and Borderlands 4 (no release date is listed for this version of the beloved looter shooter, implying it may not launch on September 12, 2025 with other versions of the game).

Civilization VII will be a strong case study for the Switch 2’s impressive mouselike controls that are the main hardware advancement for the Nintendo Switch product line. Borderlands 4’s performance on the Switch 2 will also be worth watching, as the game is a natural fit for the online social platform GameChat.

Related:Megabonk dev withdraws from The Game Awards over ‘unqualified’ nomination

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