Explore more Articles in

Design

Phantom inspiration and the ethical auteur with Xalavier Nelson Jr.

On the latest episode of the Game Developer podcast, we had a far-ranging chat with Strange Scaffold creative director Xalavier Nelson Jr. Nelson's outfit...

Leadership lessons from Mark Darrah’s days at BioWare

Why would a former video game executive producer like Mark Darrah start a YouTube channel?If he played to his demons, he could use it...

Roblox will soon use age checks to limit conversations

Wildly popular UGC platform Roblox is in the process of rolling out age-based chat restrictions that will limit communications between minors and adults. Roblox owner...

Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Developing A Cat’s Manor in Saudi Arabia for a Western Audience

In our previous interview with Tariq Mukhttar, he talked about the indie game development scene in Saudi Arabia. His heavy involvement with the community...

Revisiting Cibele: Playing with the connections we create through tech

As much as technology has been able to connect us, there are people who argue that technology divides us -- that technology is an enemy of personal...

Get a job: Remedy Entertainment is hiring a Lead Designer 2

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!Here is just one of...

Ken Levine reflects on BioShock: ‘I don’t enjoy shipping games’

- Game designer Ken Levine reflects on the experience of making BioShock Infinite.It's been nearly a decade since Irrational Games earned widespread acclaim for releasing...

Check out this intriguing way to broadcast game footage in VR

A reoccurring complaint when it comes to eSports broadcasts has been the way various games— whether they be League of Legends, CS:GO, or Halo—choose...

Game Design Deep Dive: Color as identity in Push Me Pull You

Author: by Michael McMaster, Jacob StrasserGame Design Deep Dive is an ongoing Gamasutra series with the goal of shedding light on specific design features...

- A word from our sponsors -

Most Popular