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Phantom inspiration and the ethical auteur with Xalavier Nelson Jr.

On the latest episode of the Game Developer podcast, we had a far-ranging chat with Strange Scaffold creative director Xalavier Nelson Jr. Nelson's outfit...

Leadership lessons from Mark Darrah’s days at BioWare

Why would a former video game executive producer like Mark Darrah start a YouTube channel?If he played to his demons, he could use it...

Roblox will soon use age checks to limit conversations

Wildly popular UGC platform Roblox is in the process of rolling out age-based chat restrictions that will limit communications between minors and adults. Roblox owner...

Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Get a job: Sucker Punch is hiring a Level Designer

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!Here is just one of...

Key lessons developers can take away from Breath of the Wild

The Legend of Zelda: Breath of the Wild has crashed into the games industry right as many companies are trying to figure out how...

Nintendo mini-series explores how Breath of the Wild was made

Nintendo has released three videos detailing the development journey behind The Legend of Zelda: Breath of the Wild. Each short film runs at just over 10...

Breath of the Wild director explains why he decided to let players die

If you've been playing Breath of the Wild, you've likely experienced the fear of scrambling up a Sheikah Tower while your energy meter counts...

Learn about empowering Indigenous communities to make games at GDC 2017

At GDC this year, a slew of Indingenous writers who’ve worked in indie, triple-A, and games criticism will be taking the stage to deliver...

At GDC 2017 Epic shares tips on boosting player retention via good design

The 2017 Game Developers Conference is drawing nigh, and today organizers are excited to announce a talk from Epic Games' Jim Brown about designing games that...

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